For this assignment I will create a small airport scene.
We will start with how to make trees, i.e. which is really cloning of one tree. To make a simple pine tree, create 4 cones and stack them one on top of the other. The lowest cone will have a bigger radius and smaller height, the cone on top of it, will have a smaller radius than the base cone and a bigger height, the cone on top of this cone will follow this patter. This way you will have an increasing in height and decreasing in thickness cones. For the stem, create a cylinder and fit it in the center of all the cones. To add some variation to the cones, add a modifier to each of the cones, such as noise. As noted on the figure to the right.
Further, the "grass" for the scene is simply a plane colored in green and the runway with the markings is done the same way as in the second lesson exercise.
The airport tower is slightly more complex to build, but still follows basic modifiers. The base is built out of Gengon's, which you can find under "Extended Primitives". The parameters for the Gengon are shown. The antenna is a basic cone object.
The Antenna is made using a box, with three modifiers applied to it. The first one is a lattice modifier, which makes the box receive the cage like shape. Parameters shown in the picture. The next modifier is bend, which bends the object along the x-axis, and the third modifier is another bend, which bends the object along the y-axis. Hence making a somewhat parabolic shape for the antenna. The antenna receivers are basic ChamferCyl, which can be found under "Extended Primitives".
Now to the plane. This object isn't complex, more like tedious, since it consists of a lot of parts. First the upper wing. This is made out of a simple box with bend applied to it. I also applied a relax modifier to smooth the endges, however, instead of using a modifier, instead of a box, use a chamferbox with a fillet option. The main body of the plane is an extended primitive called OilTank, with a bend modifier applied to it. The wing-tips at the back of the plane are also boxes with the bend and relax modifer applied.
The white trusses holding the two wings together are basic cylinders without any modifications, as are the wheel rods.
The lower wing is also a box, with a bend and a relax modifier applied to it as in the upper wing. I also applied a spherify modifier to give it a bit of weight, since it is attached to the main body of the plane and hence, physically has more stress associated with it.
The propeller is a simple Box object with a bend applied to it, it is slightly rotated at an angle and arrayed via rotation 90 degrees along the y-axis. The propeller tip is a regular cone object with a sphere on top of it to make the tip rounder.
The wheels are made out of 2 chamfer cylinders, one for the tire, the other for the rim. The cover for the wheels is made out of a Capsule (from the extended primitives) and it is sliced in half.
The pilot is made out of a lot of small tedious pieces. The cage is made out of a box with 3 modifiers applied to it. Lattice - to make it cage like, Spherify - to give it a sphere like shape, and Slice- to have only half of the cage, since spherifying encompases 360 degrees. The base of the cage is a torus. The head of the pilot is a sphere so are his eyes.
The hat is actually a piece of a primitive tea pot. The Lid piece to be more precise. With a squeeze modifier applied to it. The nose is made out of a capsule extended primitive with a bend and a stretch modifier applies.
The a little cloning here and there and arranging carious items all over the scene, this is how the final scene looks like this:
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